using Beaker.OpenCube.Render.Maths;

namespace Beaker.OpenCube.Render.Lighting
{
	public sealed class PointLight
		: Light
	{
		public PointLight( Point3 position, Color color, double radiance = 1d )
			: base( position, color, radiance )
		{
		}

		public override Vector3 GetDirection( Intersection intersection )
		{
			throw new System.NotImplementedException();
		}

		public override Color GetColor( Intersection intersection )
		{
			throw new System.NotImplementedException();
		}
	}
}